Edward

Main beta

43 posts in this topic

Ok, still completely locking up my system but I have a log now

 

17:05:03.783 Detected Windows 7 x64 (6.1 build 7601.23455)
17:05:03.783 Aero is Enabled
17:05:03.783 Detected SSE4.1 support
17:05:04.542 Exe path: C:\Program Files (x86)\PlayClaw 5 Plus\
17:05:04.542 Config path: C:\ProgramData\PlayClaw5plus\
17:05:04.660  <WARN> Plugin amdamf_codec is not Active, unload it
17:05:04.660 Plugin (encoder) fast_codec is loaded
17:05:04.661  <WARN> Plugin qsv_codec is not Active, unload it
17:05:04.661 Plugin (encoder) mjpeg_codec is loaded
17:05:04.664 
17:05:04.675 NVENC: CUDA powered devices found: 1
17:05:04.675 NVENC: GPU #0 - < GeForce GTX 970 > has Compute SM 5.2, NVENC Available
17:05:04.675 NVENC: H.264 NVidia Encoder acceleration is available
17:05:04.675 Plugin (encoder) nvenc_codec is loaded
17:05:04.675 Plugin (encoder) vfw_codec is loaded
17:05:05.107 Plugin (overlay) overlay_capture.dll is loaded
17:05:05.282 Plugin (overlay) overlay_clock.dll is loaded
17:05:05.492 Plugin (overlay) overlay_fps.dll is loaded
17:05:05.688 Plugin (overlay) overlay_image.dll is loaded
17:05:05.790 Plugin (overlay) overlay_stopwatch.dll is loaded
17:05:06.034 ------------ SysInfo ------------
17:05:06.223 CPU: GenuineIntel detected
17:05:06.223 CPU: CPU Name Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
17:05:06.223 CPU: Num logical CPUs : 8
17:05:06.223 CPU: cpuid = 506E3
17:05:06.223 CPU:  with Thermal control MSR
17:05:06.223 
17:05:06.224 GPU: NV:  Num devices: 1
17:05:06.224 GPU: NV:  Driver version: 368.81, branch r367_00
17:05:06.225 GPU: NV:  GeForce GTX 970
17:05:06.225 GPU: NV:   Thermal sensor 0 type 1 target 0x01 temp 57
17:05:06.226 ------------ SysInfo ------------
17:05:06.226 Plugin (overlay) overlay_sysinfo.dll is loaded
17:05:06.398 Plugin (overlay) overlay_text.dll is loaded
17:05:06.506 Plugin (overlay) overlay_timer.dll is loaded
17:05:06.619 Plugin (overlay) overlay_twitch_chat.dll is loaded
17:05:06.742 Plugin (overlay) overlay_voice.dll is loaded
17:05:06.880 Plugin (overlay) overlay_webcam.dll is loaded
17:05:06.886 Set CaptureMode to: EVERYTHING
17:05:06.897 Switch to BLACK list mode
17:05:06.897 
17:05:06.897 ##### Software version: Build 3600 (23 Jun 2016) #####
17:05:06.897 
17:05:07.212 License type: Hardcore
17:05:07.213 License features: 00000003
17:05:07.549 PlayClaw is initialized
17:05:07.655 [     playclawhook32.exe]PlayClaw launcher build: Jun 23 2016
17:05:07.655 [     playclawhook32.exe]PlayClaw hook build:     Jun 23 2016
17:05:07.668 [64   playclawhook64.exe]PlayClaw launcher build: Jun 23 2016
17:05:07.668 [64   playclawhook64.exe]PlayClaw hook build:     Jun 23 2016
17:05:08.429 [64   playclawhook64.exe]DXGI.dll version 6.2.9200
17:05:08.441 [     playclawhook32.exe]DXGI.dll version 6.2.9200
17:05:08.750 [     playclawhook32.exe]Feature level DX11.0
17:05:08.770 [     playclawhook32.exe]32-bits graphics initialized
17:05:08.773 [  razeringameengine.exe] - Attached (5500), WinVer: 7 SP1
17:05:08.779 [       snagiteditor.exe] - Attached (5168), WinVer: 7 SP1
17:05:08.779 [        rzfpsapplet.exe] - Attached (4076), WinVer: 7 SP1
17:05:08.799 [        razercortex.exe] - Attached (4716), WinVer: 7 SP1
17:05:08.826 [          rzsynapse.exe] - Attached (2724), WinVer: 7 SP1
17:05:08.836 [64   playclawhook64.exe]Feature level DX11.0
17:05:08.854 [64   playclawhook64.exe]64-bits graphics initialized
17:05:08.855 [64              dwm.exe] - Attached (1948), WinVer: 7 SP1
17:05:08.857 [64         stikynot.exe] - Attached (2432), WinVer: 7 SP1
17:05:08.860 [64              dwm.exe] - set DXGI hooks
17:05:08.866 [64              dwm.exe]
17:05:08.866 [64              dwm.exe] - ACTIVE
17:05:08.866 [64              dwm.exe] DXGI frame buffer
17:05:08.866 [64              dwm.exe]	Width:                1920
17:05:08.866 [64              dwm.exe]	Height:               1080
17:05:08.866 [64              dwm.exe]	Format:               DXGI_FORMAT_B8G8R8A8_UNORM
17:05:08.866 [64              dwm.exe]	MultiSampleCount:     1
17:05:08.866 [64              dwm.exe]	Pitch:                7680
17:05:08.873 [               wrsa.exe] - Attached (1888), WinVer: 7 SP1
17:05:09.045 [64    displayfusion.exe] - Attached (2584), WinVer: 7 SP1
17:05:09.169 [64            lcore.exe] - Attached (2412), WinVer: 7 SP1
17:05:10.012 [64 displayfusionhookappwin6064.exe] - Attached (6000), WinVer: 7 SP1
17:05:10.012 [displayfusionhookappwin6032.exe] - Attached (5984), WinVer: 7 SP1
17:05:10.106 [           iusb3mon.exe] - Attached (2696), WinVer: 7 SP1
17:05:10.639 [ rzcefrenderprocess.exe] - Attached (7104), WinVer: 7 SP1
17:05:11.241 [cefsharp.browsersubprocess.exe] - Attached (4372), WinVer: 7 SP1
17:05:13.179 [       nvidia share.exe] - Attached (2600), WinVer: 7 SP1
17:05:21.520 [64         taskhost.exe] - Attached (1860), WinVer: 7 SP1
17:05:21.590 [64       nvspcaps64.exe] - Attached (3840), WinVer: 7 SP1
17:05:21.590 [           snagit32.exe] - Attached (2616), WinVer: 7 SP1
17:05:21.591 [  nvidia web helper.exe] - Attached (4212), WinVer: 7 SP1
17:05:21.591 [            tschelp.exe] - Attached (4120), WinVer: 7 SP1
17:05:21.591 [        nvcontainer.exe] - Attached (3868), WinVer: 7 SP1
17:05:21.591 [               aprp.exe] - Attached (2464), WinVer: 7 SP1
17:05:21.592 [64          taskeng.exe] - Attached (2312), WinVer: 7 SP1
17:05:21.592 [64      fpsrunner64.exe] - Attached (5008), WinVer: 7 SP1
17:05:21.592 [        fpsrunner32.exe] - Attached (5052), WinVer: 7 SP1
17:05:22.509 [               aprp.exe] - Detached
17:05:24.244 [64          taskmgr.exe] - Attached (1568), WinVer: 7 SP1
17:05:28.321 [        razercortex.exe] - set DXGI hooks
17:05:28.352 [        razercortex.exe] - set DirectX 9 hooks

There are some warnings, but i cant get into the program long enough ot make any changes.  

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Have you tried running PlayClaw in whitelist mode? I see it attaches to a lot of programs it doesn't need to.

Navigate to C:\ProgramData\PlayClaw5plus\ and modify playclaw5_config.txt while not running PlayClaw. At the very bottom there should be a line called "misc.enable_whitelist". Make sure it's set to 1. A value of 0 will enable the blacklist (default). See if that helps you with the crashes. If it does, there's some program it hooks up to that causes the OS to go crazy.

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On 20.7.2016 at 6:33 PM, marzen224 said:

So ive been having issues with playclaw for many months now and it seems that the issue is not being corrected.... so whenever i have playclaw open, if i then proceed to open a game like rocket league or Assetto Corsa, it crashes the game... the game will open up for a few seconds then return to the desktop... this has happened to me across Windows 7 and Windows 10. Please fix this because playclaw is an awesome low maintenance and low profile game recorder that is very easy to use... oh and one more thing, playclaw for some reason wont record overlays like the Discord overlay.

 

Please provide some more info, á la your PC's specs, current PlayClaw version, etc.

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10 hours ago, Dragon said:

Have you tried running PlayClaw in whitelist mode? I see it attaches to a lot of programs it doesn't need to.

Navigate to C:\ProgramData\PlayClaw5plus\ and modify playclaw5_config.txt while not running PlayClaw. At the very bottom there should be a line called "misc.enable_whitelist". Make sure it's set to 1. A value of 0 will enable the blacklist (default). See if that helps you with the crashes. If it does, there's some program it hooks up to that causes the OS to go crazy.

 

No luck, enabled that and it still locked up my entire system except for the mouse, ctrl-alt-del only gave me a black screen, nothing else. 

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15 minutes ago, Dragon said:

Pity. Hope you can find the issue soon.

 

You and me both :(

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On 8/1/2016 at 5:54 PM, Dragon said:

 

Please provide some more info, á la your PC's specs, current PlayClaw version, etc.

 

My Specs are:

Motherboard: Gigabyte G1.Sniper Z97

CPU: Intel Core i5 4670k @3.40GHz (O.C to 3.8GHz)

Memory: 16GB Corsair Vengeance 1600MHz

Graphics Card: EVGA GeForce GTX 960 SSC 4GB (O.C)

OS: Windows 10 Pro 64bit

 

and im using build 3610, im going to update to 3622 to see if that fixes anything but i doubt it.. 

 

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On 8/4/2016 at 5:02 AM, Edward said:

Try this new beta

http://www.playclaw.com/bin/playclaw5.3622.exe

 

(it has new web browser overlay)

 

The Web Browser overlay looks very nice, much better than the hackjob I put together a while back, I see you have a bootstrap executable, imagine that's a key part of what I was missing to be able to use cef. I wonder if it might not be reasonable to hide the scrollbars by default, since they're rarely going to be what someone wants anyways. While it can be hidden by CSS, the extra step (or lack of being able to figure out how to do it) might negatively impact people's opinions on the plugin (and PlayClaw in general if the web browser overlay is important to them), even just including the CSS as a default would work fine, since that's probably the way most people would prefer it. 

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Ok, so I got myself an i7-5960X in hope that it will help recording in more CPU intense games. That's the theory.

It runs at 4.2 GHz on all cores, usual video encoding is far faster now, PlayClaw recording isn't. PlayClaw seems to have issues using all CPU cores, even though you specify (almost) the full amount to use in the settings. I can see the cores running on 50-60% CPU load, but they never go higher.

For example, the Veryfast setting for x264 encoder works fine with 1440p60, using 45-50% CPU in total. If I set it to "Faster", it uses 50-60% CPU but the recording drops a lot of frames. Same for every other Preset above that.

When I try encoding a 1440p60 video file with above mentioned Presets while gaming, I still get 100+ FPS encoding with no issues and the CPU is fully busy, while the game still runs as usual.

Is this a known issue and is there something that can be done about that?

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On 8/23/2016 at 4:58 AM, Dragon said:

Ok, so I got myself an i7-5960X in hope that it will help recording in more CPU intense games. That's the theory.

It runs at 4.2 GHz on all cores, usual video encoding is far faster now, PlayClaw recording isn't. PlayClaw seems to have issues using all CPU cores, even though you specify (almost) the full amount to use in the settings. I can see the cores running on 50-60% CPU load, but they never go higher.

For example, the Veryfast setting for x264 encoder works fine with 1440p60, using 45-50% CPU in total. If I set it to "Faster", it uses 50-60% CPU but the recording drops a lot of frames. Same for every other Preset above that.

When I try encoding a 1440p60 video file with above mentioned Presets while gaming, I still get 100+ FPS encoding with no issues and the CPU is fully busy, while the game still runs as usual.

Is this a known issue and is there something that can be done about that?

 

If I can help out with this, x264/h264 (CPU-based encoding) has "diminishing returns" on the limits of performance vs compression, as it was mainly designed as a "non-live" encoding process (eg. compressing frames of pre-recorded video file, versus analyzing and compressing a live data stream "on the go").

For the most part, choosing a Preset of anything slower than "VeryFast" turns on too many analytical steps and options of the codec (each of which take more time to analyze and process every frame going through), which will result in frame drops when attempting to encode a live data stream, even with your nice octo-core CPU, unfortunately.

 

Part of this has to do with the codec itself (no matter what application is using it), as it is very good at analyzing and attempting to keep detail; but as more features of the codec get "turned on", the more time it will take, processing every frame as it goes through. Part of this also has to do with the CPU and how it handles threads.

 

Note that Playclaw allows a setting of Threads, not Cores, as they are different.

 

The easiest way to explain it is Cores are the "mini-brains" of your CPU, whereas Threads are the "commands" that are being processed.

Since you have an Intel CPU, you may also benefit from Disabling the Hyperthreading, as it actually can cause performance degradation due to it splitting the processing resources of each core between two threads, telling Windows "there are two cpus here" when in reality, it is really one. Although the concept can be beneficial in workflow such as repeated data processing, where there is redundancy (the main goal behind Hyperthreading); in games and video encoding, Hyperthreading does not actually increase performance very well, as each stream (the game data and the video data) both require heavy CPU usage. With the Hyperthreading dividing the computing resources up, it can actually create performance issues, instead. 

[I'm a little tired now, I hope I was clear enough in the above paragraph]

 

If you want faster processing of the video data stream ("faster recording") the best setting to use would be UltraFast, as there is minimal analysis and compression done on the video frames. Of course, this means that the data stream will require a higher bitrate to represent it, resulting in a larger filesize. 

 

I am not a programmer, so I am not sure what could be done in PlawClaw to help with this in a more direct manner, sorry.... These are just some ideas and suggestions, of course :)

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On 26.8.2016 at 0:52 PM, TroyTheTech said:

[...]

 

Thanks for the explanation. I know how to set things up to get very good quality from encoding (and I'm familiar with the way Hyperthreading works), but I have no idea how this actually works from the inside of the codec. I'm mostly using x265 these days, but unfortunately there's very few applications these days that actually support that. I'm still hoping for the command line options part of the software x264 encoder in PlayClaw, so I can tweak stuff that way without using presets.

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